harde1/dsh-xcodebuild ↗★ 0

dsh-xcodebuild

Xcode build and development loop for DeepSeek Harness: build/test/clean/archive/run with a live, filterable build log panel. 适合在开发iOS或macOS项目时,需要通过智能体或手动控制编译的用户。

パッケージ
dsh-xcodebuild
互換性
未検証
バージョン
0.1.1
ライセンス
MIT
最終更新
2026/09/24

インストール

$npx -p @deepseek-ai/dsh dsh plugin --profile web add github:harde1/dsh-xcodebuild

ドキュメント

README 全文を読む ↗

XcBuild

An Xcode build and development loop for DeepSeek Harness: build, test, clean, archive and run an iOS/macOS project, with a live build log you can filter — driven either by the agent through six tools, or by hand from a panel inside the conversation.

Inspired by the SweetPad VS Code extension. The package and composition row keep the id dsh-xcodebuild; XcBuild is the name shown in the UI.

What it adds

Five model-facing tools

ToolPurpose
xcode_doctorWhat this machine has and what it lacks, with the install command for each gap, plus the Xcode in use. Run this first when a device will not install or launch.
xcode_projectDetect a .xcworkspace / .xcodeproj / Package.swift; list schemes, configurations, targets, and any SweetPad defaults in .vscode/settings.json.
xcode_destinationsxcodebuild -showdestinations — simulators, USB devices, My Mac — each with a ready-to-use destination string, plus iOS 16 hardware that -showdestinations omits.
xcode_runbuild / test / clean / archive / run. Streams the full log into a background run and returns the collected compiler errors. run installs with simctl on a simulator, devicectl on a device CoreDevice knows, ideviceinstaller + ios-deploy on iOS 16 and earlier, and does neither for macOS.
xcode_logThe run's log: buffered tail, incremental slice by line number, or a regex-filtered view. Safe to call mid-build.
xcode_device_logThe log of a simulator (simctl spawn, snapshot or a bounded live window) or of physical hardware. On iOS 16 and earlier, pass bundleId and the app's own per-launch log (Documents/PPCrashLog/log_.log) is read out of its sandbox — the file that survives a crash, readable while the device is locked; mode: "syslog" gives the live idevicesyslog window instead.

A panel, in three seats, taking whichever sidebar the shell has:

  • Docked in dsh-better-sidebar, when that plugin is installed — via ctx.betterSidebar.registerTab, so it appears as a tab in its workbench (right sidebar or bottom panel) with a title chip and a close button supplied by the host. The tab is added from better-sidebar's own list; there is deliberately no permanent header button, because a second fixed entry beside the session title would only be clutter once a sidebar can host it.
  • Docked in the shell's own right sidebar, when better-sidebar is not installed — via ctx.sidebarRightTabs.register, the same tab registry the shell's Files tab uses. The panel becomes a tab type there, listed in that sidebar's Guide (a capsule carrying the title and description) and in its add-tab menu; the shell draws the chip and the close button. Same rule: no header button, because the sidebar offers the tab itself.
  • Floating — the fallback for a shell with neither sidebar: the same panel in shell.overlay, with its own head row and close button, and a header button to open it — that button is the only way in when there is no sidebar to add the tab from, so it survives for exactly that case and renders nothing otherwise.

One mark wherever it is docked. The plugin is recognised by the same four-blade drawing in every seat: the header button's emblem, the icon better-sidebar draws in its tab strip, the shell's Guide capsule, the shell's tab chip, and the floating panel's head row. The seats disagree about how a size is handed over — better-sidebar calls icon(size), the shell's Guide renders entry.icon as a component and passes {size, className} — so one component (Mark) is the drawing and a one-line adapter answers the first shape. Each drawing declares its own gradient, because several seats are on screen at once and url(#…) would otherwise resolve to whichever identical definition the document happens to hold first. test/client-interaction.test.mjs compares the drawn path across the seats, so "the same mark" is a test result rather than a claim.

The two sidebars are alternatives rather than layers: better-sidebar wins when it is there, and the official right sidebar is the fallback. Because each service arrives whenever it arrives, syncSeats() reads both and gives back a seat it has to, so the arrival order cannot leave the panel in two places or in none.

Both are reached through ctx.inject([…], …) and deliberately not through dsh.client.inject. That list is a hard dependency: naming dsh-better-sidebar (or the right sidebar's package) there would stop this plugin's client half from loading for anyone who does not have it, which is the opposite of having a fallback. All three seats are covered by test/client-interaction.test.mjs.

Whichever seat it lands in, the panel gives you: a project picker (below), scheme / destination / configuration selectors with a ⟳ beside the destination list that re-reads it on demand, Build / Run / Test / Clean / Archive / Stop, a colour-coded streaming log, and a filter bar.

Choosing a project

Naming a directory is not enough to name a project. A real iOS checkout offers several, and almost all of the extra candidates are noise:

Gemoy.xcworkspace                     ← the one you want
Gemoy.xcodeproj                       ← the target list that workspace already wraps
Gemoy.xcodeproj/project.xcworkspace   ← inside the bundle above
PodCache/MLeaksFinder/*.xcodeproj     ← a cached pod
OtherProject/YNLive/YNLive.xcworkspace ← a genuinely different project

So the path field searches rather than asserts, and the search result decides:

  • one hit — adopted outright, no question asked;
  • several — a picker listing each by name and relative path, so the choice is informed rather than a guess made for you;
  • none — said plainly, as an empty answer rather than an error.

A chosen project keeps a Change button that brings the picker back. Two rules remove the noise: a search never descends into a .xcodeproj / .xcworkspace (they are bundles, not containers of other projects), and a .xcodeproj sharing a basename with a .xcworkspace beside it is dropped as the workspace's own target list. Pods, PodCache, Carthage, build, DerivedData, node_modules and dot-directories are skipped, the walk is depth-limited, and it is capped so a huge tree cannot stall the panel.

Filtering, and searching

Filtering and searching are different questions, and the panel keeps them apart. A filter changes which lines exist as far as the panel is concerned — they disappear, and it can reach lines the browser no longer holds by asking the host. A search changes nothing: it marks the hits inside the lines already on screen and takes you to them.

Filtering — which lines

Two axes, combined:

  • Text — committed on blur, not on every keystroke. Typing a filter is one intent and running it is another; a per-keystroke filter would re-query the host and repaint the list on every character, churning the log under the caret while the pattern is still half-written. Press Enter or click anywhere else to apply (the field outlines in amber while uncommitted). Esc clears. ↑/↓ walk the filters used before, without committing one.
  • Severity — the four levels a system log has, in its own words: verbose, info, warning, error (see the table below for how the app's LogLevel is written to the device). A build log has more kinds of line than that, so the build-only ones join the level they belong to: the compiler's notes are part of a diagnostic and sit with the warnings, the progress chatter (CompileSwift, Ld, …) is the lowest level there is, and sections, test results and "BUILD SUCCEEDED" are information. How a line is drawn does not change — a note is still grey, a finished build is still green. The toggles apply immediately, joined by a Problems shortcut for "the diagnostics only" (which keeps notes with their warnings). The levels are drawn from one table in lib/client.js, and the suite walks the buttons and proves that between them they reach every kind the classifier can produce — a kind with no button would be a line nothing could ever show again once it was off.

Text filtering runs on the host, not in the browser. The panel keeps a rendering window of the log; the host retains the last 20 000 lines per run. A filter that only searched the browser window would silently miss the beginning of a large build — exactly the case where you reach for a filter. The .* button switches the pattern to a regular expression; an invalid one falls back to the local substring match instead of erroring on every poll.

Searching — where in those lines

⌘F (or Ctrl+F) opens the search bar at the top of the log. It is hidden the rest of the time: a whole row of the panel is a lot to spend on a job that usually takes a second, and the binding is the one a browser's own find has already taught everyone. While it is open the caret is in the box — a second ⌘F selects what is there, so typing replaces it. An empty bar closes itself when focus leaves it — clicking away, or Esc — because an empty search box is a row of the panel with nothing in it. The judgement is made on blur and never on the keystroke: deleting a character to retype it is not the user saying they are done, and a bar that vanished mid-edit would be a bar you could not type in. Focus moving to the same box in another seat of the panel (docked and floating can both be mounted over one store) is not "leaving" either. The bar searches what is on screen, live, and hides nothing:

  • The count is live — 3 / 17 — because "is this string in this build at all" is the question you are asking while typing, and making you press Enter to find it out would be the filter's behaviour applied to the wrong question.
  • Every occurrence is highlighted, and the line you are currently on is highlighted differently, so the number in the count and the mark on screen always agree.
  • ↑ / ↓ (and Enter / Shift+Enter) walk the hits and wrap around the ends; they are greyed out when nothing matches, and the count says no hits rather than 0 / 0.
  • Moving to a hit scrolls it to the middle of the view and stops the view following the tail — the ↓ Latest button appears, which is how you get back to watching the build. Typing alone never moves the log; only asking to go somewhere does.
  • The needle is literal text, case-insensitive, never a pattern: a build log is full of [, ( and *, and ( has to find a bracket rather than be compiled. Esc clears.
  • Hits past the render window are still reachable: the window (last 2 500 lines by default) follows the current hit, so pressing ↓ cannot walk into lines that are no longer in the DOM.

↑/↓ walk what each box was given before

Both boxes keep their own history — the filter's and the search's are separate, because a filter and a search are different questions — and ↑/↓ walk it the way a shell does: ↑ is back in time and ↓ is forward, at the oldest entry it stays rather than wrapping, and ↓ past the newest puts back the half-written text that was in the box when the walk started. Only finished inputs are remembered: a filter when it is committed (Enter or clicking away), a search when it is finished with (Enter, or Esc). So ↑ never offers a prefix of what is being typed, and typing again ends the walk — which is what makes ↓ mean "my draft" again.

What it needs on the machine

Run the xcode_doctor tool — or open the panel, which says the same thing in a warning row — to see which of these are present, with the version of Xcode in use. Missing entries are reported with the command that installs them; a tool that is absent is never left to surface later as spawn … ENOENT or as a device-not-found that blames the phone. The classic channel's three formulae are the only optional gap the doctor offers an install command for: a missing xcbeautify changes how the log reads and nothing else, so it is reported without being turned into advice to install the device toolchain.

ToolProvided byNeeded for
xcodebuild, xcrun, xcode-select, plutilXcode and macOSeverything
idevice_id, ideviceinfo, idevicesyslogbrew install libimobiledeviceseeing, identifying, and reading the log of an iOS 16 or earlier device
ideviceinstallerbrew install ideviceinstallerinstalling onto such a device
ios-deploybrew install ios-deploylaunching on such a device
xcbeautifybrew install xcbeautifyturning build output into one line per task, with warnings and errors marked. Optional, and used automatically when it is installed

These are three separate formulae, and that is the trap. brew install libimobiledevice provides neither ideviceinstaller nor ios-deploy, so following the obvious instruction leaves both install and launch broken:

brew install libimobiledevice ideviceinstaller ios-deploy

The device tools are optional in a strict sense — simulators, macOS, and every device Xcode manages through CoreDevice (iOS 17 and later) need none of them. They are not optional if you plug in an iPhone X, because devicectl cannot see it at all: it is not merely refused there, it is absent from xcrun devicectl list devices, which is why such a device used to fail as one that does not exist.

test/dependencies.test.mjs scrapes every command lib/index.js can run out of its own source and fails if one is not registered, so this table cannot silently fall behind the code.

Installation

dsh plugin --profile web add /path/to/this/directory

Then restart the profile.

A link: install needs the host package linked too — or DSH lands in Safe Mode

lib/index.js imports defineTool from @deepseek-ai/dsh-tools as a runtime value. Host packages are deliberately not dependencies: a plugin installed normally resolves them by walking up the directory tree into profiles/node_modules, where the deployment puts them.

A development install from a directory is recorded as link:, which puts the plugin's real path somewhere outside the profile tree — so that walk never reaches profiles/node_modules, the import fails, the plugin tree fails to load, and DSH treats a failed plugin load as fatal: it recovers into Safe Mode with every third-party plugin disabled. The tell is in ~/Library/Logs/DSH Desktop/harness.log:

plugin recovery detection: dsh-xcodebuild
[desktop] safe mode: third-party web profile bundles are blocked

The loader's own message is misleading — it reports the outermost specifier, because its retry path swallows the real error:

Cannot find package 'dsh-xcodebuild'        ← not the actual problem
Cannot find package '@deepseek-ai/dsh-tools' imported from .../lib/index.js   ← the actual problem

So after any rm -rf node_modules, run:

npm run link-host

node_modules/ is gitignored, so a fresh clone needs this once. To avoid the fragile link entirely, install the plugin as a real package instead — pack it and add the tarball, so it lands under the profile where host packages resolve on their own:

npm pack
dsh plugin --profile web add file:/absolute/path/to/dsh-xcodebuild-0.1.1.tgz

Notable behaviour

  • Derived data is Xcode's own, so builds stay warm for Xcode.app as well. Pass derivedDataPath to redirect it.
  • The built .app is located via -showBuildSettings, not by constructing a path: with the default derived data the product directory contains a per-project hash.
  • Log lines are classified in-process (see lib/classify.js): the panel colours errors, warnings and tasks, and the severity filter groups them, so the kind has