lmong11/dsh-game-center--packages-client-ui-game-room ↗★ 0
@deepseek-ai/dsh-client-ui-game-room
Optional Game Center lobby module for temporary internet friend rooms 适合想创建好友牌局房间的房主,需已启用游戏中心与好友房间层。
インストール
検証済み bundle がないか、互換性チェックに失敗しています。先にリポジトリの説明を読んでください。 README 全文を読む ↗
ドキュメント
README 全文を読む ↗@deepseek-ai/dsh-client-ui-game-room
English | 中文
Optional owner-side temporary friend-room module for Game Center. It registers one ordered entry in game-center.lobby.extension; unloading the plugin removes the entire surface without changing the base lobby or any game-specific table renderer.
The builder creates a two-to-eight-seat Hold'em Room, reserves each non-owner seat for either a friend or one exact published Agent version, and configures the human action timer. The active-room dashboard shows the authoritative Room/share state, seat presence, lock and rotation controls, start readiness, destructive close confirmation, and navigation into the owner's normal Hold'em table.
The public invitation is held only in the live GameCenterClientService. The component renders its QR code locally with no network image service, copies only on explicit owner action, and explains that the owner's computer must remain online. A refresh does not recover plaintext: the owner rotates the invitation to obtain a new URL.
The Cloudflare help link points to the official Quick Tunnel documentation. The share card explicitly moves through unchecked, checking, missing, failed, and online helper states. Missing or failed cloudflared startup keeps local Game Center and the unshared Room usable. Once online, the invitation discloses the selected third-party provider, its verified helper version, the temporary URL, and the requirement to keep the Host computer online.
Model Experience
None, as this browser-side UI only selects immutable Agent catalog versions while game-agent-player owns the later seat-isolated model contract and budget.
KV Cache effect
No direct effect; this UI neither assembles nor sends a provider request.
Known Limitations and Deferred Work
- The first UI supports Hold'em and one active Room per DSH process.
- Agent choices list published Hold'em versions only. Draft editing stays in the normal Agent roster.
- Advanced Guest table coaching, replay download, and owner-only diagnostics remain in the normal Game Center table.
- The UI does not install
cloudflaredor claim the third-party endpoint is production hosting.