dev-rookiestar/dsh-sound-plugin ↗★ 0
@dev-rookiestar/dsh-sound-plugin
AI响应完成或需审批时播放系统提示音 适合在后台运行DSH,需要声音提醒以减少等待焦虑的用户。
安裝
npx -p @deepseek-ai/dsh dsh plugin --profile web add github:dev-rookiestar/dsh-sound-plugin說明文件
閱讀完整 README ↗dsh-sound-plugin
中文 | English
Want to do something else while DeepSeek Harness works for you? Just install this plugin — it calls you back with a system sound the moment it needs you.
A DeepSeek Harness plugin that plays a system sound when:
- the AI finishes responding (completion sound), and/or
- a pending approval or user question appears (approval reminder).
Each is an independent toggle in Settings → General.
Install
# GitHub shorthand
dsh plugin --profile add github:dev-rookiestar/dsh-sound-plugin
# or full git URL
dsh plugin --profile add git+https://github.com/dev-rookiestar/dsh-sound-plugin.git
Replace `` with your profile name:
- Desktop app:
desktop(quit the app first — its profile is managed exclusively by the Electron application). - Web app:
web. - Or any custom name, e.g.
my-profile.
Then restart DSH (or reload the profile) and open Settings → General to see the two toggles.
What is a profile?
A profile is a named, independent environment with its own plugins and settings — like a browser profile (each has its own extensions). Profiles live under ~/.dsh/profiles/.
Installing with --profile adds the plugin to that environment only, so different profiles can hold different plugin sets without interfering.
Requirements
- DeepSeek Harness
>=0.2.0 <0.3.0(developed and tested on0.2.1-rc.3). - Sound playback uses a system command:
- Windows: PowerShell (
System.Media.SoundPlayer) — built in. - macOS:
afplay— built in. - Linux:
paplay(PulseAudio / PipeWire). Installpulseaudio-utilsifpaplayis missing.
- Windows: PowerShell (
How it works
- Completion sound: listens to
agent/statusand plays once after every agent (the main turn plus any subagents) has gone idle. - Approval reminder: listens to the session event feed for
approval/askedandask_user_questiontool calls. - The "ding-dong" WAV is generated in memory (no bundled audio file) and played through the default audio device.